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Hang in there cat1/5/2024 Tameness increases by 1 point per second based on every human in range (about 12 tiles) but will decrease by every human within 4 tiles. The Wildcats do not want to be around humans, but their hunger for Rats will lead them to approach the Homestead and sneak inside unoccupied rooms, under doors (cats are liquid and I have videos to prove it) When they go under a door, they even schooch down.Īs the Wildcat spends time near humans (but not too near) its tameness bar will fill. The Wildcats prefer rats, BUT they will also eat Rabbits if they cannot find Rats nearby. This is where they will take shelter, and they place these dens when they find a decent hunting ground. There is not a notification when a Wildcat arrives, but you will start to notice a new type of den appearing on the map. Unlike livestock, the Cats derive their max population based on the amount of prey available. Once the Rats have arrived, this will draw the attention of the Scottish Wildcat population. To deal with the Rats, there are two options: Build the new Rat Traps, or. When everyone leaves a room, you will notice them poking their noses back out to cause trouble. They are scared of humans and will hide under various objects and disappear, but they are still there, nibbling and pooping. But if you notice your frozen dried mushrooms losing quality, its the rat poop. It takes quite a few rats to make an impact though. Rats will spoil your food as they nibble and poop on it. So you will not see a lot of rats unless you have a large food stockpile (and even then it is currently capped to 10) (It was once 30!) Rats also will spawn based on your (days of food / 2) + 1. Rats spawn when you cut grasses (Hay, Oats, Flax, Reeds) You are destroying their habitat, so they will need to find a new place to live (your pantry.) Rats will not spawn until day 3 so no need to worry until then. The Rats were the first to arrive on the testing branch, quite early on, and in overwhelming numbers, which have been cut back but will rise again in the future. Non-Strict is a mixture of skill/task priority were used to determine task order. Strict priorities mean all tasks of higher priority skills are completed first, but in task priority order. Note: Strict skill priorities have been turned back on as default. These new systems will make the addition of later Pets and Wildlife a lot easier as well. I am trying to simulate Cat behaviors and make them entertaining to watch, so it has taken time as there is a lot of new custom AI in there as well as new systems to handle pets and general wildlife populations. This update took longer than expected due to the complexity of the cat AI. This update is so expansive, it had to be delayed because of the “complexity of the cat AI” and the fact that rats were present in “overwhelming numbers” in earlier versions. The suspiciously titled ‘Cats and Rats’ update is the seventh since Clanfolk launched into Steam early access in July, and brings plenty of new content, optimisations, and quality of life improvements. Played across generations, from birth until death, Clanfolk’s depth and scope is vast, granting players complete control over their experience and how they manage their survival. This will ultimately determine whether you last through the winter. As you clear the land and build your homestead exactly how you choose you’ll need to juggle a complex hierarchy of needs that governs how your Clanfolk live their lives. With fully simulated weather conditions and seasons, each day in the Scottish highlands is unique. Managing this, alongside the maintenance of your homestead, is key to not only surviving but also building strong relations with neighboring Clans. Some will be afraid of the dark, meaning that bedrooms should be well lit to get better sleep, while others will have a high metabolism so they’ll eat more food but also work and move faster. With procedurally generated maps, players will need to find the perfect location to put down roots if their Clan is to thrive.Įach member of your Clan has their own behavior traits that directly impacts how each character lives their life in your colony. Food will initially be plentiful and the nights warm until the seasons change and resources begin to dwindle. Clanfolk is intentionally challenging and is designed to test players as winter approaches.
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